【开发该软件的操作系统】:windows10
【软件开发环境/开发工具】:PyCharm
【编程语言】:Python
【开发目的】:这是老师布置的作业啦~ 供初学者参考学习
【开发者】:江西农业大学2020级大二学生
题目要求:
使用字典完成斗地主
思路如下:
完成发牌任务就好,这篇文章主要是参考的,脑洞大开了啦!
#---------------第一种方法:初始化所有牌并随机分配法---------------------
import random
cardList = [('红桃','A'),('红桃','2'),('红桃','3'),('红桃','4'),('红桃','5'),('红桃','6'),('红桃','7'),
('红桃','8'),('红桃','9'),('红桃','10'),('红桃','J'),('红桃','Q'),('红桃','K'),
('方块','A'),('方块','2'),('方块','3'),('方块','4'),('方块','5'),('方块','6'),('方块','7'),
('方块','8'),('方块','9'),('方块','10'),('方块','J'),('方块','Q'),('方块','K'),
('黑桃','A'),('黑桃','2'),('黑桃','3'),('黑桃','4'),('黑桃','5'),('黑桃','6'),('黑桃','7'),
('黑桃','8'),('黑桃','9'),('黑桃','10'),('黑桃','J'),('黑桃','Q'),('黑桃','K'),
('梅花','A'),('梅花','2'),('梅花','3'),('梅花','4'),('梅花','5'),('梅花','6'),('梅花','7'),
('梅花','8'),('梅花','9'),('梅花','10'),('梅花','J'),('梅花','Q'),('梅花','K'),('大王','RedJoker'),('小王','BlackJoker')]
cardRand = random.sample(cardList,54)
HandCard = cardRand[0:3] #3张底牌
player1 = cardRand[3:20]
player2 = cardRand[20:37]
player3 = cardRand[37:54]
print('底牌:')
print(HandCard)
print('玩家一的牌:')
print(player1)
print('玩家二的牌:')
print(player2)
print('玩家三的牌:')
print(player3)
结果如下:
底牌:
[('黑桃', '3'), ('方块', 'A'), ('梅花', '5')]
玩家一的牌:
[('梅花', '4'), ('梅花', '3'), ('红桃', 'A'), ('红桃', '7'), ('方块', '3'), ('方块', '5'), ('梅花', '9'), ('黑桃', 'Q'), ('红桃', '10'), ('方块', '2'), ('梅花', '2'), ('方块', 'K'), ('方块', '10'), ('方块', '8'), ('黑桃', 'K'), ('梅花', 'Q'), ('黑桃', '2')]
玩家二的牌:
[('黑桃', '9'), ('方块', '9'), ('梅花', 'A'), ('红桃', 'K'), ('大王', 'RedJoker'), ('黑桃', '7'), ('黑桃', '4'), ('红桃', '6'), ('红桃', '9'), ('黑桃', '10'), ('红桃', '2'), ('黑桃', 'A'), ('梅花', 'J'), ('梅花', '8'), ('方块', 'Q'), ('黑桃', '5'), ('红桃', '5')]
玩家三的牌:
[('方块', '6'), ('黑桃', '6'), ('红桃', 'J'), ('梅花', 'K'), ('方块', '7'), ('红桃', '3'), ('红桃', 'Q'), ('黑桃', 'J'), ('方块', 'J'), ('方块', '4'), ('红桃', '4'), ('梅花', '7'), ('梅花', '10'), ('黑桃', '8'), ('红桃', '8'), ('小王', 'BlackJoker'), ('梅花', '6')]
# #---------------第二种方法:类方法和装饰器---------------------
import random
class Poke():
poke = [] # 扑克牌牌堆
p1 = [] # 玩家一牌堆
p2 = [] # 玩家二牌堆
p3 = [] # 玩家三牌堆
last = None # 底牌牌堆
def __init__(self,f,num): # 初始化牌堆
self.flower = f # 花色
self.num = num # 点数
def __str__(self):
return "%s%s" % (self.flower,self.num) # 返回牌值
@classmethod
def init(cls): # 定义牌堆
ph = ("♥","♠","♣","♦") # 花色元组
pnum = ("2","3","4","5","6","7","8","9","10","J","Q","K","A") # 点数元组
king = {"big":"大王","small":"小王"} # 大小王
for p in ph: # 循环遍历花色
for _nump in pnum: # 循环遍历点数
cls.poke.append(Poke(p,_nump)) # 装牌
cls.poke.append(Poke(king["big"],"")) # 装大王
cls.poke.append(Poke(king["small"],"")) # 装小王
@classmethod
def wash(cls): # 洗牌
random.shuffle(cls.poke)
@classmethod
def send(cls): # 发牌
for _ in range(0,17): # 三个人每人发17张牌,_表示一个随机参数和i一样,实际用不到,循环17次
cls.p1.append(cls.poke.pop(0)) # 玩家一发牌,牌堆抛出第1个元素附加给p1
cls.p2.append(cls.poke.pop(0)) #剩下的牌堆抛出第1个元素附加给p2
cls.p3.append(cls.poke.pop(0)) #剩下的牌堆抛出第1个元素附加给p3
cls.last= tuple(cls.poke) # 最后三张牌做底牌
@classmethod
def show(cls): # 展示牌
print("玩家1:")
for pokes in cls.p1:
print(pokes,end = " ")
print()
print("玩家2:")
for pokes in cls.p2:
print(pokes, end=" ")
print()
print("玩家3:")
for pokes in cls.p3:
print(pokes, end=" ")
print()
print("底牌:")
for pokes in cls.last:
print(pokes, end=" ")
print()
Poke.init()
Poke.wash()
Poke.send()
Poke.show()
'''
类方法:是类对象所拥有的方法,需要用修饰器@classmethod来标识其为类方法,对于类方法,
第一个参数必须是类对象,一般以cls作为第一个参数(当然可以用其他名称的变量作为其第一个参数,
但是大部分人都习惯以'cls'作为第一个参数的名字,就最好用'cls'了),能够通过实例对象和类对象去访问。
静态方法:需要通过修饰器@staticmethod来进行修饰,静态方法不需要多定义参数,实例对象和类对象都可以调用
'''
结果如下:
玩家1:
♠Q ♠A ♥J ♦10 ♠10 ♦K ♥10 ♥K ♣2 ♥3 ♥A ♠7 ♥5 ♣6 ♣7 ♠8 ♥8
玩家2:
♣8 ♦9 ♥4 ♣3 ♦3 ♦Q ♦7 ♣4 ♠3 ♠K ♦4 ♠4 ♠6 ♥7 ♠9 ♣10 ♥Q
玩家3:
♦8 ♦6 ♦A ♣J ♦2 ♥6 ♣K 大王 ♠5 ♥2 ♠2 ♣Q ♣A ♣9 ♦J ♣5 小王
底牌:
♥9 ♠J ♦5
代码(二)如下:
import random
# 初始化一副牌
def init_cards():
cards_list = []
for i in range(54):
cards_list.append(i + 1)
return cards_list
def swap(the_list, num1, num2):
temp = the_list[num1]
the_list[num1] = the_list[num2]
the_list[num2] = temp
# 洗牌
def make_cards_random(cards_list):
for i in range(100):
a = random.randint(0, 53)
b = random.randint(0, 53)
swap(cards_list, a, b)
# 底牌
def back_cards(list_cards):
index_a = random.randint(36, 53)
index_b = random.randint(18, 35)
index_c = random.randint(0, 17)
get_a = list_cards.pop(index_a)
get_b = list_cards.pop(index_b)
get_c = list_cards.pop(index_c)
return get_a, get_b, get_c
# 发牌给三个人
def get_cards(cards_list):
return cards_list[0:17], cards_list[17:34], cards_list[34:51]
def to_card(number):
if number % 13 == 1:
number = "A"
elif number % 13 == 11:
number = "J"
elif number % 13 == 12:
number = "Q"
elif number % 13 == 0:
number = "K"
else:
number %= 13
return str(number)
# 把数字装换成对应的花色+数字
def show_cards(list_cards):
for i in list_cards:
if i > 0 and i <= 13:
print("♠" + to_card(i), end=' ')
elif i > 13 and i <= 26:
print("♥" + to_card(i), end=' ')
elif i > 26 and i <= 39:
print("♣" + to_card(i), end=' ')
elif i > 39 and i <= 52:
print("♦" + to_card(i), end=' ')
elif i == 53:
print("小王", end=' ')
elif i == 54:
print("大王", end=' ')
else:
print("出错啦!", end=' ')
# 开始游戏
def play_game():
cards = init_cards()
make_cards_random(cards)
back = back_cards(cards)
person_1, person_2, person_3 = get_cards(cards)
for i in back:
person_1.append(i)
print("\n底牌是:")
show_cards(back)
print("\n地主牌是:")
show_cards(person_1)
print("\n农民1的牌是:")
show_cards(person_2)
print("\n农民2的牌是:")
show_cards(person_3)
if __name__ == '__main__':
play_game()
结果如下:
底牌是:
♦6 ♦2 ♦K
地主牌是:
♠6 ♠K ♠7 ♥7 ♥5 ♥J ♣K ♦7 ♣6 ♣J ♦9 ♥3 ♦J ♥A ♥10 ♣Q ♣A ♦6 ♦2 ♦K
农民1的牌是:
♥4 ♣3 ♥9 ♣10 ♥Q ♦3 ♠Q ♣8 ♦8 ♦4 ♠10 ♣9 ♦Q ♠4 ♥8 ♥6 ♥2
农民2的牌是:
♣7 ♠A ♣4 ♣5 ♠8 ♦A ♠J ♦5 ♣2 小王 ♠9 ♥K ♦10 ♠5 ♠3 大王 ♠2